The Valshir

The Valshir, or Young Gods, are the children of Shivali and Felthas. They have near direct dealings with the people of the mortal plain, but are much weaker than the Valigh. Each one is the Patron of a specific Clan. Clerics usually follow either their Clan’s Patron Valshir, or the Church of the Valigh.

Miraam: The Warmaiden
Miraam is the first child of Felthas and Shivali. She is the Goddess of War, Strategy, and Protection. Her followers believe that wars should only be waged to defend what one rightfully owns and loves. She is the Patron of Clan Callagher.
Alignment: Chaotic Good
Favored Weapon: Earthbreaker
Domains: Protection, War, Strength, and Glory

Shiroma: The Watcher
Shiroma is the God of Secrets, Lies, and Hidden Knowledge. His followers believe that all information has a price, and that price may not always be monetary. He is the Patron of Clan Endari.
Alignment: Lawful Nuetral
Favored Weapon: Dagger
Domains: Knowledge, Luck, Law, and Trickery

Fathon: The Wary Wolf
Fathon is the God of Nature, Life, and Hope. His followers believe that Nature itself is to be revered as much as any God and that the world around them is a beautiful gift that should be protected. He is the Patron of Clan MacValin.
Alignment: Neutral Good
Favored Weapon: Longbow
Domains: Earth, Animal, Plant, and Protection

Vareen: The Beast Tamer
Vareen is the Goddess of Horses and Husbandry. She taught the mortals techniques to tame the beats of the Earth as well as ways to train them for battle and work. She is the Patron of Clan MacIan.
Alignment: Lawful Neutral
Favored Weapon: Longspear
Domains: Animal, Law, Liberation, and Knowledge

Ventan: The Young Prince
The first son of Felthas and Shivali, Ventan is tasked with guiding the royal family of Callidan. He is said to whisper in the King’s ear when a great decision is necessary. He is the Patron of the Royal Family Kinkerry.
Favored Weapon: Longsword
Alignment: Lawful Good
Domains: Law, Nobility, Community, and Healing

Sendra: The Sorceress
Sendra is the Second child of Felthas and Shivali. She gifted mortals with the knowledge of magic. Her followers believe that magic is a way to become closer to the Gods, as it is the manipulation of the fundamental forces that make up reality. She is the Patron of Clan Astridson.
Favored Weapon: Quarterstaff
Alignment: Neutral Good
Domains: Magic, Knowledge, Rune, and Protection

Relkar: The Gatekeeper
Relkar is the guardian of the Land of Doors; the realm that connects all planes of existence. His silver, jewel encrusted trident acts a key to all the Planes. He is said to present when a young summoner makes a pact with their Eidolon for the first time and that he subtly guides the two to find one another. He is the Patron of Clan MacGarren.
Favored Weapon: Trident
Alignment: Neutral
Domains: Travel, Air, Earth, Fire, and Water

Tuvoth: The Forgemaster
The great craftsman, Tuvoth crafts the weapons of the Gods. He also gifted the Mortal world with the power of flame, teaching them to use it in crafting. His followers believe that you must create. Create and leave your mark on this world. Leave something behind for the world to remember you. He is the Patron of Clan MacTarret
Favored Weapon: Warhammer
Alignment: Chaotic Good
Domains: Artifice, Fire, earth, Community

Karnala: The Traveler, The Green Lady, The Watchful Eye
Karnala is the protector of travelers and the Watcher of Roads. As such, she spends less time in Avalora with her parents and Siblings, and spends more time interacting with mortals. She is said to meet with struggling travelers in the guise of an old woman in a tattered green cloak and an owl resting on her shoulder. She is the Patron of the Wayfarers and anyone wandering the roads.
Favored Weapon: Rapier
Alignment: Neutral Good
Domains: Luck, Protection, Liberation, and Weather

The Valshir

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