New Feats

A Well Placed Arrow (Combat):
Prerequisites: Base Attack +2, Sneak Attack + 1d6

Benefit: As a full round action, make a single ranged attack at your highest base attack bonus against a target within your weapon’s first range increment. If the attack hits the target, then the attack is considered a successful sneak attack even if the target is outside of 30’.

Covering Fire (Combat):
Prerequisites: A Well Placed arrow

Benefit: When making an attack with A Well Placed Arrow, if the attack misses its target due to failing to meet the target’s AC, then the target must make a Will save with a DC equal to the attack roll or be shaken for 1 round. This is considered a fear effect. If the target is already shaken, then no additional effect happens.

Defender’s Denial (Combat):
Prerequisites: base attack bonus +6

Benefit: As a swift action, choose one 5ft. square within your threatened area. Until the start of your next turn, the next opponent who enters that square, provokes an attack of opportunity from you.

An opponent can attempt a Sense Motive check opposed by your Bluff check to identify which square you targeted, but this does not protect them from the attack of opportunity, only allowing them to know which square is potentially dangerous.

Fermata:
Prerequisite: Song of Healing class feature

You gain 2 additional rounds of your Song of Healing

Sudden Strike (Combat):
Prerequisites: Sneak attack +1d6, base attack bonus +6.

Benefit: When you use the attack action, you can make one attack that deals additional precision damage. If that attack qualifies as a sneak attack, add 1d6 precision damage to the attack for each 1d6 sneak attack dice you possess.

Special: This feat can be taken as a rogue or ninja talent. This feat cannot be combined with any rogue talent that modifies sneak attack.

New Feats

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